You
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WARM-UP
Distraction FC
Ready for the second half?
Put your phone face down.
Keepers ready?
Warm-up0/4
Put your phone face down to kick off.
Focus run00:00
Rules
- League
- Casual revision. One matchday a day until your last exam. Miss it and it's a 0–3 walkover, but your first missed day each week is postponed for free.
- Cup
- Exam lock-in, a knockout run for one exam: Round of 16, quarter-final, semi-final, Final. Stricter referee, no VAR, draws go to penalties, and a defeat sends you back to the Round of 16. Win the Final for that exam's trophy.
- Exam progress
- Real matches add their focus minutes to an exam: cup ties to their exam, the rest to your next one.
- Warm-up
- Tick all four to unlock kick-off, then tell the referee the keepers are ready.
- Opponents
- Each club bends one rule. Check the next fixture before kick-off.
- Match
- 45 min, 15 min half-time, 45 min.
- Half-time
- Leave the tab, it's fine. When the break ends, the referee asks if you're ready; the second half starts when you say yes.
- Goals
- Stay on this tab. The longer your focus run, the likelier a goal. After 20 minutes without one, it's yours.
- Away
- Leaving this tab or switching to another app.
- Face down
- On a phone, pick Phone face down. Put it face down next to your book to kick off. Picking it up counts as away; the screen switching off while it's face down doesn't.
- After a card
- 15 seconds' grace before the referee can catch you again.
- Quick look
- Under 8 s away (3 s with a face-down phone): play on.
- Longer
- Yellow card when you're back. Pick up a face-down phone and you're booked on the spot. About 1 in 3 yellows is also a penalty.
- Penalty
- They score 3 in 4. Otherwise it's saved or missed.
- Two yellows
- Red card. Down to ten, so goals take 5 minutes longer, and no VAR for the rest of the half. A penalty 6 times in 10.
- Gone too long
- From 25 s away (15 s on a phone) they attack every few seconds. Each attack might go in, and the longer you're gone, the likelier it gets. Some end in a foul and a card while you're away. Either way, you're booked once per absence.
- VAR
- Cancel their last goal if you were on study material. Once per half.
- Added time
- Time away is added to the half, up to 10 minutes.
- Five reds
- Match abandoned: you lose 0–3, or by the actual score if you were already losing by more.
Demo speed: 1 match minute per second, and the away timings are about 4 times quicker. Demo matches don't count in the league.